Geometry Layout To Match Uv Layout

A couple of years ago, there was a script available that would take a given set of UVs for an object and move the source mesh vertices into the same 2D layout as the UVs. basically cutting and flattening your 3D mesh to look like the UV layout from the top view.

I have been unable to find this since nor seen the functionality added into Maya since.

Does anyone know where to find this or a tool that offers this funcitonality.

Thanks