Hi I have some geometry and some shaders in a scene.
They appear to be disconnected from each other but when clicking show up/downstream in hypershade the SG` s are displayed correctly. ie there IS a connection.
This connection appears in the format:
shapename.instObjGoups[0].objectGroups[3]
im assuming and hoping that i can get a list of components (as this is a component list identifier as I understand it) out of this somehow- ie the faces that should be connected to the shader.
Problem is that I cannot get to that list-
getAttr says:
// Error: line 1: The attribute is compound with mixed type elements. //
anyone got any other ideas or methods of getting to/listing the contents of what i think is a
instancedObjectGroups.objectGrpComponentList ?
this seems to be the only preserved connection between the original shading group and the polygonal object so im pretty stuffed otherwise.
yours hopefully,
tarticus