well i wanna querry "rotation" of a camera in object space. But when I have an animated camera and I then querry its rotation values, I get whats there in the chanell box. are those values in object space?
Iam stuck again at the same thing... Joojaa told me that all the values are stores in object space.
But now i wanna querry an objects value in WORLD SPACE.
eg:
I have a locator parented under a Camera. Now camera is animated so follows the locator. I would like to querry the locators poition in World space, Without moving the timeline playhead.
like in "getAttr -q -t ...." but there is nothign like "getAttr -q -t -ws "locator""...
Any ideas??
Thanks a lot to all who have helped me and will...
Thanks Joojaa. Ill try matrix multiplication...i guess it will take me sometime as i have never tried this before..so lets see where i reach with this. If you can guide a bit about this...how to start ot anything that will be great.