Getting actual world-space coordinates?

This seems like it should be an easy thing, but some of my artists have performed "Freeze Transformations" on some of their meshes and when I query those locations, I get their new "reset" local coordinates. Any way to get the actual world coordinates even if an object has been through "Freeze Transformations"?

Thanks,
-bN

About your only hope here is to see if the objects pivot point position is in a "local" spot that could be used as an offset value to figure out the objects position before freezing.

--JeffD

Hi,

Perhaps this will work for you.

xform -q -a -ws -piv objectName;

Good Luck