This seems like it should be an easy thing, but some of my artists have performed "Freeze Transformations" on some of their meshes and when I query those locations, I get their new "reset" local coordinates. Any way to get the actual world coordinates even if an object has been through "Freeze Transformations"?
About your only hope here is to see if the objects pivot point position is in a "local" spot that could be used as an offset value to figure out the objects position before freezing.