Here is a strange one. Does anyone have any ideas on how to get an objects "REAL" world space positions? I currently use
xform -q -ws -t
and that works fine, as long as the object hasn't had its' transforms frozen. If it has, using the xform command will return 0,0,0 no matter where the object is in worldspace.
So is there a way to get the "REAL" worldspace coordinates. I tried using the xform command on the shapenode...no luck.
So where would Maya be keeping the actual worldspace position, and how would I access it?
pointers and ideas welcomed!