Looking for some advice on determining the area of a UV Shell. I plan to use this information to gather the total amount of amount of area and compared it against the area of UV space.
This gives me a crude understanding if UV Shells overlap (if all the UVs are within the defined area, which is a separate check and much easier).
Methods for determining area of irregular polygons involve getting back the vertices in clockwise/counterclockwise order, so I started poking around for methods that return the vertices and/or uvs in order.
The polyInfo command will return vertices from a face in what appears to be an ordered fashion, but to get to the UVs I need the Vertex-Face IDs...
am I on the right track? can I stick with maya.cmds or am i going to have to get dirty and use openMaya?
Thanks