QUOTE
My frustration mostly comes from finding when I want to do something only slightly out of the ordinary, I have to script it.
Well no often you dont need to, its just that i and most of the people who know what they are doing have evolved past a graphic user interface. Sure i do a lot of thing isn the hypergraph and connection editor, but when i develop stuff its often easier to go build it then delete it build it etc. So at the end of the day its often easier to wirete the recipie down once i get that one step done in the gui.
So what you end up seeing is either 1 of 2 things:
Somebody who doesent know what they are doing, usually they force their wy so they script itOr you se somebidy who is so attuned to the way it works that doing it with script is as effective as doing it with the gui.So 95% of anything scripted can be done without scripting, because maya scripting interface can NOT doe anything yo9u cant do in the gui for most parts. Its just that sometimes its a bit convoluted to do certain repetitions in gui And at the end of the day this is exactly the same workflow i do in houduini.
IN FACT: I use maya 15% of the time form a text editor or console WITH NO GRAPHIC USER INTERFACE WHATSOEVER. I also regularily wirite eps files also by hand, sometimes objs and so on. But just because i do this doent mean its because i have to, it is because i CAN sometimes do stuff on lowvele easier because im doing something that nobody ever meant for me to do. Using a ccomputer is about doing what you want not what you can do easily.
Sometimes a written template beats all other things known to man. I mena graphical programming interfaces have been around for ages, but nobody uses them fro some slight reason.
QUOTE
BTW, the animated snapshot idea was great and did the job, but it wasn't ideal for my application, as the pivots of each snapshot are still static.
Well you can fix that easily with a node simple omne node connection to all the snapshots. Also maya can animate the pivot. So you can easily do this atthe snap stage.