Yeah I already tried that but the fluid dynamics don't look right when going in reverse. I would like the eddies and turbulence to continue in a continual motion. The reverse technique makes it look like a ping-pong effect.
What I'd like to do is emit a fluid from a texture then form it into text
QUOTE(DuncanBrinsmead @ 09/16/05, 08:47 AM)
Depending on the effect you are after, it might work to emit fluid from the object, then play the simulation backwards. You can reverse a cached fluid by breaking the timenode connection to fluid.currentTime and reverse keying the currentTime value.
Duncan
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