I'm making a character based on a grape and I want the texture to have a luminance like a grape, but I'm not sure how to go about building a map for that result. Anyone have some ideas? Here is a reference picture. Thanks.
Here's a good tutorial to start with.
http://misterdi.cgpot.com/tutorial/Shading...dingSwitch.html
If you play around with those colours on the ramp texture, maybe throw in a SSS shader (or you can fake it with translucence) and some sort of a soft fractal map for the "white" stuff you find on the surface of the grapes, I think you could achieve a nice result.
Thanks. I'll take a look at that link and post any results I make.