Here's my situation:
animating some sequences for a game character +props . the sequences are in one timeline, strung end to end.
My art director gives me some revisions like "add a few frames to the idle, chop a few frames fromt this part" etc.
so I'm in the graph editor trying to slide keys around but I keep missing a key on the odd prop or limb, causing bad overlaps between sequences.
Is there a way to just insert more frames to a portion of the timeline, and have the keys just slide over in time to accomidate? without having to select every last key?
failing that is there a way to select a large group of the keys and move them Only in time/ horizontally?
shoulda just used trax I suppose...