Hi guys,
If I select an object which is parent to a number of other objects, in the graph editor it shows the graphs for each channel of the object I have selected but then it has a little "+" sign which I can click to gradually unfold the hierachy below that object to reveal their animation graphs. What I'm trying to find is a way of quickly opening the entire hierachy of that object to quickly get access to all animation curves.
For a bit more context: I'm working with Josh Burton's Morpheus rig and I've had no success creating a character set for some reason so I'm just generally trying to find better ways of setting out my key positions. At the moment my biggest issue is simply getting at the keys I'm setting in a similar way that a character set lets you effectively select everything. Setting a key with the All_anim selected doesn't seem to work for setting key positions as I was hoping.
Any help would be great but I'm also vaguely aware that this might be a really stupid question and also an insight into my laughable way of working.