Group-snap Points To Plane?

Hi,

I am currently re-designing an old head mesh I made years ago in another program that I have imported into Maya 7. It is a half-face now, that I need to mirror into a full head. The points closest to the center all need to be alligned-with or snapped-to the 'YZ' plane before the mirror process. This means changing the X-value coordinate of each point to zero. Is there a way to do a group select of just the points along that central, facial-divide spline and then change some setting in some window to 'zero'? Where do I view the coordinates of selected points and how do I control this point shift? Also, when viewing the model mesh in component mode, what keystrokes allow me to hide part of the model?

Thanks!

~S.~

select the centerline vertices. Hit x fro gridsnap and selext the x axis move arrow move ita bit so it snaps to 0. This should make them even (if it does not doublecklick on your move icon and unchek retain component spacing)

JooJaa,

Thank you for the reply. Your way works well if I select one point at a time. If I select a group, they move together without straightening out.

I also tried another way using the Scale Tool to scale the selection along a single axis but this doesn't allow me to precisely snap all the points to '0' (on the x-axis). I can eyeball it but it's not exact. Maybe I don't need the precision I'm seeking for 'mirroring'?

I was hoping, in Maya, I could select a single vertice point on the centerline, tap a hotkey to select all points on the centerline and then access a window for either Translation or Scale where I could type in a '0', causing all points on the centerline to shift along the x-axis towards the YZ plane until all points had an x-coordinate of '0'.

Also, how can I save the point selection group to a hotkey or custom button?

Thoughts?

~S.~

Read the post again what did i say about if it didnt work?

QUOTE
(if it does not doublecklick on your move icon and unchek retain component spacing)

It should work now! This is a VVERY cebtral feature of maya move manipulators.

Yes you can do this with scale but learn to use the movetool instead!

JooJaa,

Thank you for your continued attention. It doesn't seem to make a difference whether 'retain component spacing' is checked or not. If, for example, I have selected seven points in a row along the spline that I wish to render straight, and then I activate the Move Tool and use the 'x' key with the 'gridsnap' function, the entire group of points moves in increments across the grid. It is as if the 'center' for the whole group is what is 'snapping', whether 'retain component spacing' is checked or not.

Thanks!

~S.~

Try again. It makes the world of difference. But while your at it please observe only world mode actualy gridsnaps.

NOte sometimes if you change the option when your in middle of the tool it takes maya a while to NOTICE the change. So its best to set the option OFF and then close the window then select Anew sna snap again.

Im not just sure of this im 100% sure of this theres nothing to debate about it. ITs iintegral to HOW maya works skipping this point is like never using maya at all.

So try till it does. Imean not uderstanding the move tool is the WORST thing you can do onyourself.

Thanks, JooJaa. I've gotten the results I wanted.

~S.~