yes, i need all this FI nodes. ok i have 3 trees. but this are similar shots and i need to match them. so i need nearly the same colorcorrection nodes. i can easy switch to the other trees and match all.
the 3D gusy support me all the time witch new renderlayers. sometimes for the 1st tree, then for the 3rd......
so i need this in one script. and i need to check the layer asap.
would it maybe better to make 3 scripts and launch shake in 3 instances?
my files are all local on the raid. i would say the trasnferrate is 150MB/s. its raid 3. the size is 1TB.
25fps, 2000*1200 pix, 16bit, iffs
all my files are on the raid in a defined folder structur.
i have not a lot of expressions. most "expression" is just a FI node clone to mask some parts at the end...blah.
i mean if a compositor have a complex shot with cg, livefootage, keyers, cc, log-lin and backwards, cin or sgi in 2k-4k. how big will his tree be.
"That won't just make shake slow, but just about any compositor"
for sure
if you have a tree like this you should never knock against your head.