Hello,
I am wondering how a typical Maya user would setup the linkage between elbow and handpalm, ( I am a 3dsmax user), I cant seem to find a good solution and would be happy if someone could enlight me abit in this matter, the way I see it is that the palm rotation has to be all the way down to elbow, otherwise you get a nasty twist in the deformed mesh, so is there any wunderbar solution to this with say Maya, or any other package, would welcome any tip, weburl so that I can see if/how it's done in other packages, cheers
kare ola jacobsson