Hello everyone, here is my problem.
I need to apply a texture on a character's face. But that texture is actually separated into two texture. One which is uniform for the skin, and the other for the details etc... What I need to do is applying the second texture on the first one with some transparency depending on the angle between an orthographic camera and the model. So I am wondering if all that is possible ? I have tried some things so far but nothing good. I tried using ramShader with textures but the result was awful, more like a mix of the two textures than the first one with transparency.
I might not be very clear so ask if you don't understand something.
Thank you !