Well you probably wont do it all in one go in any case since having 450 minutes of animation in one file is unwieldy at best. But more likely impossible to load
(it also takes approximately 1.5 man years to produce at minimum). so you could fix the difference in each shot even then your time would lag half second across the film so if you fix the difference in say 10 shots the allocated lag would be about 0.05 seconds (roughly one frame) over the course of each shot, now since 450 minutes is long time
1) you cant really expect people to watch it in one go at minimum youd need it in 3 parts, even then having a movie with one shot for each part is going to be booring into the utmost. so in all actuality it wouldn't realy accumulate at all.
2) So in all actuality you'd have at most 10 minute shots during which time the sync would go off by a hundredth of a second or 1/4 frame! This mans you probably animate bigger offset than that.
3) the sound crew is not going to be happy to do the entire movie in one go, neither is the guy doing the cutting because theres not going to be anuything to cut together.
but yes you can set the value for maya playback. Just do playbackOptions -playbackSpeed 23.976;
In the end no difference but feel free to be pedantic
More than that your computer cabt sustain this rate perfectly (the computer will wary the framerate more than the difference of one promille) so during editing, playback, etc you wouldn't notice any difference so you couldn't relay sync more accurately either.