Hello ppl
I alreade have posted my problem once but nobody helped me myabe that's because I didn't add any illustrations :]
thing that I do:
1. convert hdr file to map file using hdrtoxsi.exe
2. get a sphere with spherical texture projection
3. connect map file like in that render tree screenshot

How I should map that texture on the sphere without having those black spots?


As you can see It reflects on all objects