Head Critique (3)

Hey, so I'm a freelance 3d artist. I've been doing freelance for about 2 years now and I'm currently focusing on modeling and texturing. This is a model that I did for a cut-away animated scene in a video game. I am pretty happy with how it turned out. The head took about 3 days, the whole model took about a week. I would like to get critical feedback from people about how to take this model from looking good to looking great for my demo reel. Thanks in advance

Here are some the renders and wireframes
http://www.fiercefire.com/Bogart.htm

-- Alison K. Sanders
www.fiercefire.com

Hey Alison,

Nice work. I made a realistic version of Bogart for a game a few years back using, of all things, NURBS. What a geometry nightmare that was...

ANYWHOO... I like stylized versions of people like this. I would definitely add some details with some texturing (i.e. - unshaven face, a certain slickness to the hair) - but not too much! He's simple, so keep him so... And I know that he had quite the upper lip in real life, and you might be accentuating that, but it seems just a shade too long.

And I would definitely keep it black and white in your reel, add some film grain, do some lighting that looks as if it's shining through a venetian blind... make it nice and film noir.

It's sweet that you contributed to the Maya Setup Machine... Is it better than something like aniMan?... A little off-subject, I know.

I don't think i would have guessed it was Bogart.. and I think wether he is stylised or not he should read bogart right away.

I think boart has more of a thin gaunt face than this model.. to stylise him I guess you would exagerrate all of his faical features.. his eye,nose and mouth are all prominent.

Hey, thanks for the feedback. I guess I should have said this before (or not called it Bogart) but I'm not too concerned with making it 100% recognizable as Bogart, although he definitely was the inspiration. This was my first realistic face in maya so I was mainly going for something believable and proportionate. As far as making him more Bogart I think you are right about the thinness of his face. I might adjust that and then do the texturing and see how close it turns out. Some of it will also be cleared up (I hope) when I give him the ability for expressions. The picts you put up here are good ones, different from the ones that I used when I was modeling.

Thanks for the feedback (and the props on the Setup machine OT I know.... ) if anyone has any more comments I would love to hear them. I'm working on another character now for the same game, then I'm going to come back & tweak & texture bogie. I'll post more picts then. Thanks,

-- Alison K. Sanders
www.fiercefire.com

Hey, so I've done some updating on the model and I'm going to start texturing soon. I've re-worked the face a good deal, and done a little bit of tweaking to the body itself (shoes, coat collar). I think that it look "more" like Bogart now, but it's still not 100%. I think now I might have gotten it too thin, anyways, any feedback people can give me would be great. Thanks.

I've posted the new version at http://www.fiercefire.com/Bogart.htm and the old version at http://www.fiercefire.com/Bogart\_old.htm in case people want to compare. Thanks,

-- Alison
www.fiercefire.com