Hey, so I'm a freelance 3d artist. I've been doing freelance for about 2 years now and I'm currently focusing on modeling and texturing. This is a model that I did for a cut-away animated scene in a video game. I am pretty happy with how it turned out. The head took about 3 days, the whole model took about a week. I would like to get critical feedback from people about how to take this model from looking good to looking great for my demo reel. Thanks in advance
Nice work. I made a realistic version of Bogart for a game a few years back using, of all things, NURBS. What a geometry nightmare that was...
ANYWHOO... I like stylized versions of people like this. I would definitely add some details with some texturing (i.e. - unshaven face, a certain slickness to the hair) - but not too much! He's simple, so keep him so... And I know that he had quite the upper lip in real life, and you might be accentuating that, but it seems just a shade too long.
And I would definitely keep it black and white in your reel, add some film grain, do some lighting that looks as if it's shining through a venetian blind... make it nice and film noir.
It's sweet that you contributed to the Maya Setup Machine... Is it better than something like aniMan?... A little off-subject, I know.
I don't think i would have guessed it was Bogart.. and I think wether he is stylised or not he should read bogart right away.
I think boart has more of a thin gaunt face than this model.. to stylise him I guess you would exagerrate all of his faical features.. his eye,nose and mouth are all prominent.
Hey, thanks for the feedback. I guess I should have said this before (or not called it Bogart) but I'm not too concerned with making it 100% recognizable as Bogart, although he definitely was the inspiration. This was my first realistic face in maya so I was mainly going for something believable and proportionate. As far as making him more Bogart I think you are right about the thinness of his face. I might adjust that and then do the texturing and see how close it turns out. Some of it will also be cleared up (I hope) when I give him the ability for expressions. The picts you put up here are good ones, different from the ones that I used when I was modeling.
Thanks for the feedback (and the props on the Setup machine OT I know.... ) if anyone has any more comments I would love to hear them. I'm working on another character now for the same game, then I'm going to come back & tweak & texture bogie. I'll post more picts then. Thanks,
Hey, so I've done some updating on the model and I'm going to start texturing soon. I've re-worked the face a good deal, and done a little bit of tweaking to the body itself (shoes, coat collar). I think that it look "more" like Bogart now, but it's still not 100%. I think now I might have gotten it too thin, anyways, any feedback people can give me would be great. Thanks.