Maya 3.0. Patch modeling. Any comments are welcome.

Maya 3.0. Patch modeling. Any comments are welcome.

Hmm, the way he is textured, im assuming you are going for a fairly realistic head, so ill try and use that as my basis. You really need to look at proportions, the eyes are too high (or the forehead is too sloped), noticably so, and the face seems too far forward from the cheek bones down, especially the sides of the cheeks, almost making the face flat. The ear could use some work, but you can probably fix it with some pushing and pulling here and there.
You have a good start here, nothing a few tweeks cant turn into a great model.
yea, i see. well thank you agan for your comments.
Nice model, with a few bugs...
The ears aren't shaped right, and teh lips seem way to big.
There part above the upper lipp falls in a bit too much compared to the cheek and the upper lip.
I quite like the eyes and the shading.
Good Brows! Did you use fur, paintFX or geometry?
The lips are looking too big only because of the angle above them- the upper lip scoops up into the top lip. Check the mirror. Otherwise the actual lips look great and full.
The under eyes are a little sunken. Again, look in the mirror and you will see soft, loose skin volumn (bags) and that the under lid has to contain a big round eyeball and reflects that some throught the skin