Head Man

Just a practice model. Not really for anything.

Please give me any suggestions or critiques so that I can improve on my future projects.

Thanks!

Nice Modeling!
Only suggestions, try making the neck a bit wider (I always make necks a bit too thin myself) In the sideviewport the chin seems a bit small or the neck starts to far in front.. Also the eye textures seem to be worked out yet.
Other than that I think its great. Did you texture it using one square UV map? I'm working on a head myself right now on the side, I'll post it in a few days.
take care

Christoph

looks good. i really like the lips. give him some eyebrows and some sort of hair and your set. the ear looks like its sitting kind of oddly on the side of the head. its good though.

did you patch model it? nurbs or polys?

Just a few thoughts here.. possible tone down the bump between his eyebrows along with the gash in that bump. It sort of looks forced. Another area is on both sides of the chin it is a little square, see how rounding that area out a bit would help the model. possibly soften the corners of the mouth. Right now they are a little tight, almost pressed. the distance between the bottom of the nose and the lips looks a little bit extended, though this could be the camera angles. and, I think someone may have mentioned this also, pull the eyebrows out just a hair, not much though. with the neck I would be tempted to pull it back just a bit. It seems a tad forward which makes the back of his head stick out. Other than that...Good job! Do you have a front and top ortho render?