I could really use some help here.
Im attempting to render a Computer Keyboard. The keyboard is one object (modelled in Rhino) The "letters" on the keys are a single map, meant to be projected from above.
Assigning the map as a texture dosent do the trick, the texture deforms into all the nooks and crannies, and generally comes up looking like garbage.
I was using the Demo version of AIR, and they had a neat little process. You basically render the scene from the point of view of where the "projection" is coming from, define a region, and AIR generates for you the 16 digit (4x4) transform matrix that you can apply to a texture to make it appear correctly.
Eureka, that worked, all is well, however....\
I'm currently using 3Delight as a render engine, so Im looking for one of two things...
1- How do I generate that 4x4 matrix, or...
2- How can I "project" an image, say... from the top down, so it appears correctly on the keyboard.
Any help would be greatly appreciated.
Thank you
B. Krewson