Yes and some further explanation, Maya renders pixels only and most software that allow prin would asume 72 or 75 dpi if the resolution isnt set (because they asume the screen resolution is such but its not true).
Also DPI is a very good example of a bad mesaurment unit, it gets confused to output dpi, lpi (raster size), ppi (continious color dpi), inches, piuxels etc.
realy the dpi value is of no concern all you need is the lpi value and the ppi value, and the desired output size. But as always they are many times described as dpi values none the less.
in fact the dpi photoshop uses is actualy a ppi value (its a recomendation that isnt standardized, too bad they just make people go crazy)
So...
ouput DPI (or PPI realy sice its continious tone!)=LPI*2.2 (or something in between 1.6-2.2 but some values might moire).
But the LPI isnt realy well defined, since it depends on the rasterization eingene, and for all postscript devices it can be adjusted. Read the docs or ask the vendor/rpintshop for details.
important note: the dpi value of apronter not the output dpi since the colours need to be made by rasterizing with this accurcy! Unless its a sublimation dye device or something with continious tone capabilities.
So a 600 dpi printer will not need anything near 600 dpi for output. Indeed usualy something around 96-132 dpi, for best possible colour quality (asuming 60 lpi wich would be good aproximation for full colour work, whit no additional half colour plates). Also dpi/10 for color prints is a good estimate for the lpi. Anything above 2,5 times the used lpi is vaste of resources!