Hey peeps!!
I seriously need everyones help here! Ive looked long and hard on the internet and forums but I cannot find the solution with my problem!!
Here are the renders of the problem:
[IMAGE]http://www.sleepingg.net/prob1.jpg[/IMAGE]
[IMAGE]http://www.sleepingg.net/prob2.jpg[/IMAGE]
[IMAGE]http://www.sleepingg.net/prob3.jpg[/IMAGE]
[IMAGE]http://www.sleepingg.net/v23.png[/IMAGE]
Basically I created the normal maps in zBrush and exported it back out to max and this is what happens, Below is a detailed workflow that may help tackle my problem haha!
Max created basic model
UVW modifier
Pelt mapped the model up and rendered the template for texturing later
exported to zBrush
zBrush subdiv 4th level
sculpted a high poly model
back down to 1st level exported to obj
created normal map through zmapper
flipped the normal map round in paint
imported into max
materials > bump > normalbump > selected bmp
selected local XYZ
assigned to model
and results are shown aboveee
Thanks for you help in advance guys!!