Hi,
I am looking for more of an explanation I guess. See in the layered shader attributes for MR there is a derive from maya section/checkbox. In which when I disable this checkbox (derive from maya), my object shows up in the render. When I derive from maya it is all black. When I am using other shaders ie. non layered. Derive from maya works fine. This is kind of confusing because I would like everything in the scene to derive photon info from one location without having to set up each object individually. Does anyone know of anything useful on this subject?
Thanks,
Jeremy
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