Hello, I'm having trouble with baking ambient occlusion from high-poly to low-poly object (#2 on the picture below). I've managed to bake normal maps perfectly from this set-up (#3 and #4) previously, however with AO I have some vague problem. The thing is it barely bakes anything, just a little outline is visible (#4). I've tried changing envelope (#5), it gave some results, but still not something you'd be satisfied with. UV maps are unwrapped, and not overlaying (#2). At #1 you can see all the settings, I've set them while following an AO baking tutorial. I've tried diffrent settings without any results, though. I've also set the render quality to production, just in case. So, any ideas?