High-res Attribute Map Trick?

Does anyone here have any tricks to apply a texture as a density in fluids, but to keep the image high res? I seem to remember a trick waaaay back when fluids first came out to do that without cranking up the container resolution too high. Can anyone point me in the right direction?

Mike

If you use a 2d fluid texture you can set coordinateMethod = grid and coordinate speed to 1 then connect the outU and outV to the uvCoords of a second 2D texture you wish to push around. The texture will streak out, but will not blur.

Duncan