High res Head

Hi all,

http://www.geocities.com/jimbo3d2002/Lucif...l?1029334043026

It is meant to be a high poly head (for animation purposes).
I want to make an animation with 'Lucifer' (the devil) (Stand up Comedy routine).

I thought he could be more rounded and softer looking than typical just to create a more 'eery' and slightly innocent yet devilish (two sided) personality. Hope that makes sense.

I thought some ancient sandscript or Hebrew language/symbols would make great tattoos for the sides of the head.

I have been looking at it for too long (a Week now) and can't seem to see the model properly anymore. The main areas of concern for me so far are:

Proportion (overall)

Eye area

Brow and cheeks

All critz welcome

re Cornelius

This is a really good model. Looks like it should be very setupable for animation. My one tiny criticism would be of the lower eyelid which seems to protude rather than following the surface of the eye-ball as it does in reality. A few pulled CVs should sort it.

Top work, very impressive.

Andrew

PS If you model the goatee as a seperate object it will be easier to texture and would be easier to add scondary animation controls to (ie goal weights animation)