While you can copy the smooth weights of the low-res surface to the high-res surface, it will give sub-par results. Maya won't interpolate any additional weights,.... meaning if there are say, 10 high-res subidivsions between two low-res ones, the high res subdivisions will simply inherite the closest weight, without generating a nice falloff. If you weight the high-res first, you can copy those weights to the low-res no problem though, because there will be an overabundence of data. I would go with one of the previous two posts. It's possible, although I havn't tried it, that if you save out the weight maps of the low-res surface, you may be able to read them back onto the high-res surface, presuming they were uv mapped the same.