Hello,
I am interesting in, if Houdini can be the right tool to create nebulae and galaxies that would look at least so good or better than on the links below.
Indeed, I am well aware that Houdini is capable of managing it. However, I have no clue how much work would be behind it, from installation of Houdini, learning it, and to creating a desired spiral gallaxy and Eagle nebula, I could later fly through.
Atm, I am XSI user. However, XSI lacks appropriate tools for creating below mentioned graphics. So I have two alternatives, to either move to Maya, that integrates very good set of particle tools, but to say 'bye' to XSI, or to stay with XSI and to learn Houdini as additional tool.
What solution would be more suitable, do you think?
Indeed, does Houdini contain some set of suitable shaders for such below mentioned effects? if no, is it difficult to program a shader that would do the job? Or is anywhere a huge database of shaders, I could chose, and modify to my needs?
The mentioned links are here:
http://nssdc.gsfc.nasa.gov/image/astro/hst...s\_m16\_close.jpg
http://www.geocities.com/SiliconValley/Lak.../galaxyobjs.jpg
http://www.geocities.com/SiliconValley/Lak.../galaxysamp.jpg
http://imgsrc.hubblesite.org/hu/db/2005/12...formats/web.jpg
http://starchild.gsfc.nasa.gov/Images/Star...el2/ngc2997.gif
Thanks and with regards,
Rene.