sounds like a good solution for Max. I was just wondering if it'd be worth while changeing my gizmos to iotionally take a camera input instead of usgin the load chan file. button. I decided to to this anyway.
As for your camera export from Max, I wrote a bake script years ago for Max (back in the days when I was still a 3D animator at Upstart! Animation in Wiesbaden
). It may actually still be hovering about somewhere in the internet but I doubt it still works as it should in the current version of Max.
Anyway, what I did was this:
* create a copy of the object you want to bake (in this case the camera.)
* align all positions and rotations with the source object on every frame of the desired range and create a keyframe (make sure to use the correct coordinate space so list and/or procedural controllers such as noise are taken into account)
* afterwards export the copy's channels into a chan file.
hope this helps and thanks for your feedback!
frank
QUOTE(instinct-vfx @ 06/20/06, 04:22 AM) [snapback]240255[/snapback]
I am still thinking about ways to properly get camera data (and animation data in general for that matter!) across the two apps....it's a long and winding road i assume
thorsten