QUOTE(katisss @ 05/20/08, 12:10 AM) [snapback]285856[/snapback]
I am looking for a better way to build my nodes in maya than connecting them to the timer node.
there is always a global node, time1, which controls all animation playback in the DG
QUOTE(katisss @ 05/20/08, 12:10 AM) [snapback]285856[/snapback]
So i started to wonder how do animations curves no about time and when to evaluate?
time1.outTime
QUOTE(katisss @ 05/20/08, 12:10 AM) [snapback]285856[/snapback]
Can i use an animation curve and still control interpolation in my plugin?
I know it is not what it is made for but this are the requiremnts.
yes, they are called 'set driven keys'. the normal anim curve types are
kAnimCurveTimeToAngular
kAnimCurveTimeToDistance
kAnimCurveTimeToTime
kAnimCurveTimeToUnitless
the ones you set up via set driven keys are:
kAnimCurveUnitlessToAngular
kAnimCurveUnitlessToDistance
kAnimCurveUnitlessToTime
kAnimCurveUnitlessToUnitless