I'm making a model and I'm figuring out how add pupils to the model. The eyes are not sperical and they are a single mesh. I'm going for a cartoon kind of look.
I was thinking that I could create somekind of pupil geometry the constrain this to the surface of the eye. I could then move this around by some kind of control?
I was also think that I might be able to do this using textures. I was thinking I could add a pupil texture to the model then move it around using a constraint or something. I'm not even sure what I should be googling to find out more.
Any help would be great.
I have included some links to images of my eyes.