Hello,
I have a to make a skydome texture of a starry night. I have seen the images used for this kind of stuff which account for the spherical distortion, but I have no idea where to even begin when it comes to making my own. Any tips?
Most of the work is actually done by your shader/game engine.
But of course you will need a model with polygons as a starting point.Simply make a squashed half-sphere and orient the texture such that the UV
Error: Backend Fetch Failure
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