hmm.. that approach doesn't seem to work.. I don't want the locator to drive the object's rotation, which is what it seems to do when I orient Constraint it.. I want the locator to drive the objects PIVOT rotation, so the object doesn't appear to move or rotate when I rotate the locator..
is this possible?
I tried:
orientConstraint locator1 pCube1.rotateAxis;
and this just rotates the cube to match the locator, and then I tried:
connectAttr locator1.r pCube1.rotateAxis;
but this does exactly the same as the above (even though different attributes get connected)
any ideas?
:nathaN