QUOTE(zhenpanda17 @ 01/19/09, 02:33 PM) [snapback]299181[/snapback]
so in this case maya can store things that's more just objs
Maya doesn't need containers for this
QUOTE(zhenpanda17 @ 01/19/09, 02:33 PM) [snapback]299181[/snapback]
i was thinking that i could be used for controllers for character setup
so it's a master switch for all of the control able attribute of the character
Well yes you could, the idea is that if you have
node -> node -> node
ite becomes for all intents and purposes
node
So now you can hide parts of your pipe inside this node. Its usefull if you use a lot of
node -> node -> node
chains in your characters, as it allows you just to see node and you can just punch trough the attribuites that are of interest to you. It doenst make anything faster it just hides a lot fo data from the user. You can then publish the node as ablack box so that users wont be able toopen whats inside without actally knowing its a bad idea. As a result you can know that specific chain is protected in what it offers for interfaces. So if you later come up with a better approach you can just substitute the internals of the node without changing how things outside it behave.
QUOTE
i was thinking that i could be used for controllers for character setup
so it's a master switch for all of the control able attribute of the character
Well yes if you want to publish the inputs and have the whole character inside a container. Tough maya has other methods to do this too. Character sets more or less do the same thing, and even if you have a container you should be suing character sets. Besides any node can serve as the data switch. Its the black box ability thats the reason why you use containers.