Hi,
I am trying to work with and animate organs that hug to each other and sliding around each other without leaving gaps in between and without intersecting.
Is there a function in Maya that will make the surfaces sort of stick to one another so that every time I deform one organ, I do not have to manually move all the vertices of the other organ so that the different objects will continue to hug each other? They should continue to fit snugly.
Thanks!!!