I have just completed a job where there had to be a tv screen displaying an animated tv picture.
I read through the rendering and rendering reference manuals and found only info on animated textures as backgrounds. Using this info I read that one could use a .mov file (.avi was not listed) or a sequence of frames. Well I couldn't get the movie file to work at all (using a movie node simply connected to the colour of a shader), so I was forced to use an image sequence.
I found that Maya uses a "use frame extension" switch to enable image sequences, but there appears to be a strange anomoly here.
If one has a sequence of frames AnimTexture.001.tif, AnimTexture.002.tif, AnimTexture.003.tif, AnimTexture.004.tif, AnimTexture.005.tif, then you'd think that Maya would pick them up in a sequence... Unfortunately not. In my experience I had to rename the frames so that the filenames changed from name.#.ext to name.# only. There is no need for the extension. Maya seems to only care if the numbered sequence appears at the end of the filenames.
So to be clear:
Not AnimTexture.001.tif, AnimTexture.002.tif etc
But AnimTexture.001, AnimTexture.002, etc
OK?
And as it says in the manual you set the number in the box to the first frame number and "set key" it, then change the number to the last frame number and "set key" again, moving the timeslider accordingly.
This worked for me just recently, and it was a pain changing the filenames. Either do it by hand or use Maya Composer on IRIX to rename the filenames for you. If possible, use maya to create the frames in the first place as Maya can write out frames, name.# where as AfterEffects can't. It always produces files name.#.ext
I hope this helps someone
George Aye