How To Create A Bubble Bursting?

Hi there,

I need to create the effect of a bubble bursting underwater. Is there anyway to have a big sphere change into lots of little spheres (that i can then animate floating away).

I'm a novice so any help is greatly appreciated

Thanks in advance!

your simplest solution is to keyframe the visibility of the bubbles.
when the big one pops turn its visibility off, and the little ones on.
you can use regular spheres for the little ones, or particles if you feel like digging int dynamics.

I'd do an emit from object(the large sphere in this case) for my particles. You can start emiting as soon as you turn visibility of the sphere off, and can then adjust how random you want things. That's good for a lot of bubbles that explode out...you then can add dynamics to adjust their movement. You can either instance a duplicated sphere for the particles (which I'd do in this case) or use sprites. I'd save any keyframing for any main bubbles you might have that you want to do some special movement or something...

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your simplest solution is to keyframe the visibility of the bubbles.
when the big one pops turn its visibility off, and the little ones on.
you can use regular spheres for the little ones, or particles if you feel like digging int dynamics.

Thanks for your help! I got pulled onto another project but will try these out and let you know how i get on. Thanks again