Can someone give me some advice on how to do this kind of elements?
This was created in Generative Components, but I would like to know if there is a way to do it in Maya. I'm specifically trying to generate the smooth transition between elements, basically the "clean up geometry" step. I already have the lofted surfaces, thats the easy part.
By the way, this project was done by Dora Kelle + Mark Bearak.
well then your problem would be to split up n pathces in between, and the rotation is a slight problem (not each of your lofts need to be able to rotate because otherwise youll end up with lots of problems on five sided hjoins). However if you use polys ist lots easier you can later turn them to sudivs and form there to nurbs tough.
99% of this comes down to how you model the "component" not mel. For example: in the GC example you show it has 3 attach points and everything drives from there...So just model it that way so that 3 points control your object,,,its just good ol' fashioned hierarchy. Once you've done that its easy to use a few lines of mel to attach it for you.