Hi everybody!
Hopefully some of you guys can help me on this. Im looking for a solution to export creases on Polygon Edges (HyperNurbs) from Cinema 4D into Maya 2008. In Maya i can export them with FBX through sets. In C4D there is only an older version of FBX exporter and no way to update it. I dont know if this is because of Autodesk owned FBX and blocking every spread to other companies.
I tried the Collada plugins too, but that doesnt help.
Maybe there is a way with the binding of these edges to bones or something?
Any help would be great!!
Thx
Daniel