Hi There
I have an exporter for BlendShape data, currently it does a simple iterator to find all the MFn::kBlendShape in the scene and it works fine, but I now need it to only export the BlendShape data for the currently selected object in the scene, how is that possible, I have tried the slection list but that only gives transforms and I dont know how to find the BlendShape info from the just that, could someone help me by showing how I can either get the blendshape data from the the selection list or if I get all the blendshape data in the scene know which one is selected. I have been trying for days to figure this out and just can't get it working.
Chris