QUOTE(glassfairy @ 06/30/09, 10:02 PM) [snapback]310502[/snapback]
actually i m very pleased with the final render just its taking ages...
I didn't say you wouldn't be. Most of the time one IS very pleased with render that takes too many samples because it is a easy way to make it look good.*
But without actually sacraficing something in quality then theres no way to speed things up. But like i said its possible you have turned your quality sliders too high up. See theres this one point isn existence aftyer wich the quality does not increase. Se quality fo your image is NOT the same as teh quality you use.
So for example do you really need the hairs to participate in fg? Or can you fake the solution in some other way? Do you need al those hairs, or would 100% less produce more or the exact same looking result.
So the answer is NO as long as you keep all the same settings. I mean if there was a way to do the exact same thing faster we would do it faster, no questions asked. But theres probably ways to do ALLMOST texactly the same much faster. And thats the deal. No magic switches exists to make things faster, just sacrifices in something. This does not mean you picture will degrade what you do is you degrade it as much as you possibly can depending oen yoru computation budget.
QUOTE
i was wondering if there is anyway it cud be rendered faster.
Buy more computers try different rendering engines. Or lower quality.
In any case the way you asked teh question doesnet give me any tools to suggest anything.
*the trick to professional 3d is not making cool pictures, thats just what brings you into the game. We can all make a cool picture with 3000 CPU years. Trick is that some people get to do 98% of that quality in 1 minute one one computer. So the real trick is to do those cool pictures with allotted resources and time available. That is the name of the game, failing to understand this will make the guy thet can do it your worst nightmare in competition. Your client dont care about why your animation is better as long as its absent.