No sir.
Suppose i created 3 keys from 'c.tx' to 'b.ry' like:
setDrivenKeyframe -cd c.tx -dv 0 -v 0 b.ry;
setDrivenKeyframe -cd c.tx -dv 90 -v 90 b.ry;
setDrivenKeyframe -cd c.tx -dv -90 -v -90 b.ry;
(Dint chk in maya; Neglect errors if any!)
Now i need the name of animCurve node (may be something like 'b_ry' or 'animCurveUA1') connecting 'c.tx' and 'b.ry'. How can i get this? I ve written a general procedure of a dozen lines to find it using 'listConnections', skipping blendWeighted and unitConversion nodes. My Qn is: is there any simpler method - say 1 or 2 line code - to find the name of animCurve node connecting 'c.tx' and 'b.ry' ?