QUOTE(Joojaa @ 10/16/07, 10:05 PM) [snapback]274940[/snapback]
Texture referencing does not apply to uv mapping! It applies to texture projection mapping. (which is different, than projecting a uvmap, the other works on the surface underworld and the other on the shading process).
Think about your history the uv mapping operation should be put before the transformation in history chain.
OK i'm looking in the hypergraph, is see the shape node and the transform node for the box. The shape node looks some thing like this: polyCube1->polyAutoProj1->polyMapSewMove1->polyMapSewMove2->polyMapSewMove3->polyMapSewMove4->polyTweakUV1->cracker_box->lambert2SQ
the transform node is currently not connected to the shapnode. The transform node is only connected to a cracker_box_rotateY node. Am I supposed to connect or parent the transform and shape nodes in some way?