Hi everyone.
I made custom node in maya.
At render time that node call some python script.
If that node name 'myNode1', I want return 'myNode1' by python script.
In scene file exists many custom node.
So I can't write node's name each node.
And if node name changed, I rewrite node name.
It's very hard.
I want make script
Like this:
def callSelf():
something code
return node's name by call script
How to do?
Thanks.