QUOTE(cah8222 @ 07/02/09, 11:31 AM) [snapback]310633[/snapback]
Is there a function, such as batch render, which can let you choose how many processor you'd like to use when creating a particle or fluid cache in Maya?
Theres no switch to adjust it will do it as fast as it can. In any case not all a calculation can be converted into parallel computation (or atleast very effeicient one). In fact very few things can effectively be paralellisized. I think they have something dfone to make this happen in 2009 but still its not a entirely trivial thing as the look of fluids get affected by solve order.
So having 500 parallel computers dont necessarily make all tasks fast, as most things you do is single threaded. In this case its a buit hard since the computations are coupled. This si why 2 types of super computers exist.
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my cpu usage is always less than 20%.
In any case theres a second factor at play, caching is also dependent on the speed of your deck (disk bundle), wich can be the bottleneck.