ah, right
sorry, I thought you meant smoothing edges, your url explanation was a great help. Basically the make hard edge tool in XSI seems very nice, but I haven't come across a similar tool in Maya.
To Get what you want in Maya, I would suggest basically what you are doing right now, you are on the right tracks with bevelling edges, smoothing at level 1 approximates the geometry which is why you texture gets skewed as it also subdivides the geometry around it, basically you need another set of edges that fit as close as possible to the outer rim edges of the triangle, that way, it will do the same as before, but it will be unnoticeable due to the smaller approximation between edges.
two ways to do this
- use slit poly tool, zoom in and manually do it.
- select the triangle faces, in polygons > tool options, make sure your keep face together option is on, now select edit polygons > extrude face and do not extrude, but scale in very slightly.
both these ways will give the smooth approximation less area to smooth over and so you should get the look you want, it will still be doing what the previous 'error' was doing but obviously not as visible.
Hope that helps somewhat.
Regards
Steven J. Tubbrit
Senior Artist
http://users.tinyworld.co.uk/steven\_tubbrit/