QUOTE(kurianos3d @ 01/24/06, 01:59 AM) [snapback]225909[/snapback]
Hi
Yes its possible you can do that allready some good scripts u can find from
http://comet-cartoons.com/melscript.php
Cool, thanks Kurianos3d, but I was looking for a way to save wire weights not skin weights.
For anyone else interested, you can import and export all attribute maps (cluster weights, wire weights, etc) with the artAttrCtx command.
I found it easier to use the tool dialog callback (because the documentation on artAttrCtx is vague)
select the object that has wire deformers on it;
artSetToolAndSelectAttr( "artAttrCtx", "wire.LBottomWire.weights" ); // to select the wire
artExportAttrMapCB artAttrCtx "C:/weightmap.tif" "map"; // this sets the file name and exports
thanks again, and i hope this helps somebody
chris