Hi,
I've been searching for a way to make mesh / transform nodes non-storable (non-writable), so that when you save the scene, these nodes won't save out.
It's possible to do this for attributes, but I can't find anything relating to making DAG nodes non-writable. There are ways to roughly emulate this functionality (script nodes to delete these temporary objects when the scene is re-loaded), but I'm just wondering if anyone knows of a way to stop the data ever getting saved out..
I've tried attaching nodes to Maya's internal non-writable nodes (as indicated by isDefaultNode() method - such as groundPlane_transform), but this just causes a "Save Failed" error message when you try and save the scene
.
I'm writing a particle system plugin, so like Maya's native particles I don't want the particles themselves saved out with the scene.. but I don't want to use Maya's particles because they don't offer all the visual functionality I require..
If anyone has any ideas I'd love to hear them, thanks,
Jade.