Hello,
I am try to make polycube(s) from vertices.
I figured out it could be done by
1)creating triangles (polyCreateFacet blah blah blah)
2)polycube command that lets you create a cube when you give l,b,h etc.
Is there a method I can create a cube just by giving 8 points ?
Although I am calling it cube but it is a distorted box so there is no length, width and height relationship.
I have to create 100,000 of these
1) so creation by triangulation is not a good idea because lots of double edges will be formed.
2)Copying a unit poly cube and moving vertex will cause a ton of overhead and maya would die doing this for large number.
Eventually all these vertices will move at different timestamp in a varying manner.
Think of this as exploding wall where each polycube is a stone of some shape(with 8 vertices) and then it distorts(explodes but vertex count remains same)
It would be very helpful if you folks can suggest some methods/ideas to handle this
thanks!